Shadow of War - Desolation of Mordor

I worked as an Associate World Artist at Monolith production.  In my time there, I worked on the fourth DLC for Middle Earth: Shadow of War.  I was responsible for all manner of assets such as vegetation, geology, architecture, and props.

I was responsible for the trees in the Lithlad desert.  This consisted of a palm, two types of eucalyptus trees, three dead trees, and fallen branches from the dead trees.

For the fort assault mode, I was responsible for editing and masking textures on the fort filler buildings to make them work with the new desert zone as well as cleaning up some modeling issues.

One of the first tasks I was given was to re-texture several scree rocks and boulders to match the look of the desert. 

I was responsible for several of the props in the Temple Throne Room for the Mercenary King cinematic space.  I made the weapon racks, candles, candle dishes, the tables on either side of the throne, and did texture work on several background assets such as tables and chairs to match the setting.