Willow Paquette
Willow Paquette
Senior Environment Artist @ Valkyrie Entertainment
Los Angeles, United States

Summary

My name is Willow Paquette, I am a Senior Environment Artist at Valkyrie Entertainment. Prior to that, I worked with Naughty Dog and Monolith Productions. I Attended the Gnomon School of VFX Games and Animation in Hollywood.

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Skills

Environment DesignDigital SculptingEnvironment ModelingProp ModelingLevel DesignVideo EditingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
World Machine
World Machine
After Effects
After Effects
Quixel Suite
Quixel Suite
xNormal
xNormal
Mari
Mari

Productions

    • Video Game
      God of War Ragnarok
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Valkyrie Entertainment
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Environment Texture Artist
    • Company
      Naughty Dog
    • Video Game
      Middle Earth Shadow of War - DLC
    • Year
      2018
    • Role
      Associate World Artist
    • Company
      Monolith Productions
    • Video Game
      Mars Colony Frontier
    • Year
      2015
    • Role
      Lead Artist
    • Company
      HyperKat Games

Experience

  • Senior Environment Artist at Valkyrie Entertainment
    Los Angeles, United States of America
    January 2022 - Present

    I am working full-time, remotely with Valkyrie Entertainment, based in Seattle Washington as part of a co-development pipeline with other Sony Interactive Entertainment studios.

  • Environment Artist - Contract at Valkyrie Entertainment
    Los Angeles, United States of America
    October 2020 - January 2022

    I worked remotely with Valkyrie Entertainment, based in Seattle Washington as part of a co-development pipeline with Santa Monica Studios' God of War Ragnarok.

  • Environment Texture Artist at Naughty Dog
    Santa Monica, United States of America
    June 2018 - May 2020

    I was responsible for authoring and implementing materials and shaders to several levels of the game along side my modeling partner. I also was responsible for some modeling, model cleanup, and set decoration. To do this, I was also responsible for working closely with Designers, Lighters, the Art Director, and Leads to achieve the greatest look possible.

  • Associate World Artist at Monolith Productions
    Kirkland, United States of America
    October 2017 - April 2018

    -Creating high-end 3D assets for realtime to be used in a the environment

    -Match style defined by concept art and Art Director

    -Collaborating with fellow world artists and designers

    -Meeting and sometimes defining deadlines for tasks alongside my producer

    -Working alongside other departments to create improved user experience both in-studio and for players