Texture Work - Shadow of War - DLC4

I worked as an Associate World Artist at Monolith production. In my time there, I worked on the fourth DLC for Middle Earth: Shadow of War.

As an associate, I was responsible for a lot of transitioning existing assets into the new area and giving them a consistent textural treatment to the desert.

One of the first tasks I was given was to re-texture several scree rocks and boulders to match the look of the desert.  Textures done in Substance Painter.

One of the first tasks I was given was to re-texture several scree rocks and boulders to match the look of the desert. Textures done in Substance Painter.

For the fort assault mode, I was responsible for editing and masking textures on the fort filler buildings to make them work with the new desert zone as well as cleaning up some modeling issues.

For the fort assault mode, I was responsible for editing and masking textures on the fort filler buildings to make them work with the new desert zone as well as cleaning up some modeling issues.