Unpublished Personal Game Assets

For a little while before starting at Gnomon, I worked on a 3D physics puzzle game in Unreal with a friend, tentatively called "Aya's Challenge." It was based on the mechanic of maneuvering a ball through a stage by tilting the map. That ball eventually became Aya, a cyborg armadillo. Several levels were built, but a working build of the game was never released. It was a great opportunity for me to teach myself both substance designer and painter.

Main "Character"; the ball the player would roll to the exit of the map.

Main "Character"; the ball the player would roll to the exit of the map.

Exploding enemy that hovered around on a set path.

Exploding enemy that hovered around on a set path.

Enemy that would charge the player if in line of sight.

Enemy that would charge the player if in line of sight.

A battery used in electric-based puzzles.

A battery used in electric-based puzzles.

Standard floor tile

Standard floor tile

Sticky goo - slows the player down

Sticky goo - slows the player down

Mosaic tile for water areas

Mosaic tile for water areas

Mosaic tile with spout for water

Mosaic tile with spout for water

Mosaic tile with water for when the spout is on

Mosaic tile with water for when the spout is on

Fire spout variation of the Mosaic tile

Fire spout variation of the Mosaic tile